Mmm Tasty
Friday, December 9, 2011
Retopo Model, and textured.
The two major things missing is the shoe texture which i did not finish in time, and I'm still attempting to retopo the gas mask which is stupidly hard for some ungodly reason.
Aight, on my way to class.
Wednesday, November 9, 2011
Monday, November 7, 2011
The Concept so Far
Still thinking of outfits. Will update.
Textured
Friday, November 4, 2011
Retop vs. Sculpt
Wednesday, November 2, 2011
Retopo
Friday, October 28, 2011
KGA 1
Friday, October 14, 2011
Brains....
.
Just with base colors. More detail to come.
Monday, September 19, 2011
Head piece for level design. Moving in more props as we speak.
Thursday, August 4, 2011
Map of R'lyeh
Map of the infamous R'lyeh that is home to the dreaded
Cthulhu.
Wednesday, July 27, 2011
Final Composite
A lot of changes:
Numerous Bump changes (Wood, Floors, Trash can, Walls, Mask)
Tiled the wall with the tag
More variety, character and randomness to cans
Grunged up the shirt and pants a lot
Fixed the light in the back
Composite 3 different renders passes ( AO, Depth, and Beauty)
Word to your mother.
Monday, July 25, 2011
NEW RENDER
Fixes:
Fixed numrous bump issues (Walls, ground, pants, shirt)
Added a Fill Light to see the background more
Fixed Shoe textures
Made multiple colors for spray cans
Fixed the tagging
Fixed the skin (Toned down the spec)
Fixed the floor
More Compositing with different layers
Special Thanks to Steve H. for the help on the awesome light effects.
Sunday, July 24, 2011
HOLY CRAP-BATMAN! A render that didn't take 15 hours to render...
Fixes:
Fixed numrous bump issues (Walls, ground, pants, shirt)
Added a Fill Light to see the background more
Fixed Shoe textures
Made multiple colors for spray cans
Fixed the tagging
Fixed the skin
Fixed the floor
Special Thanks to Steve H. for the help on the awesome light effects.
Friday, July 22, 2011
Monday, July 11, 2011
KGA 2 with lights
Wednesday, July 6, 2011
Tuesday, July 5, 2011
Model Sheet
Excuse the different gradients, I was trying different things.
Friday, July 1, 2011
KGA 2 Painting
Monday, June 27, 2011
Friday, June 24, 2011
Render passes Print size
AO
Diffuse Color
Final Render
Reflection
Shadow
Specular
Zdepth
I started rendering at 4 pm yesterday. It JUST finsihed 5 mintues ago... 15 hours, and 38 minutes. Just wow.
Thursday, June 23, 2011
Wednesday, June 22, 2011
This is one took a while to render.
Heavily modified ground plane
Fixed normals on ground and the actual house
Changed the lighting to a moon light color to match the background plane
Fixed the bump on the crosses so its a little more subtle (The same for the fence)
Moved the pumpkin just a tad to be a little more visible as apposed to the dark lump it once was
Fixed the glow on the door and added some subtle yellow light to it
Added more decay to the light
Made fog a little more spread out
Friday, June 17, 2011
Yes... its 5:10 ...
My Halloween scene. Poor little Timmy shouldn't have trick or treated here tonight...
-This is Philly Cheese STAKE signing off.
Wednesday, June 1, 2011
Lights?!!!! Again??!?!?! NO WAY?!!?!?!
Edits: 3 point light
retextured
Friday, May 27, 2011
Hey I heard you like candles...
YOUR IN LUCK!!!!!!!!!!!!!!!!!!
Monday, April 25, 2011
"They call me "Big Fixxx" for a reason...
Touched up in photoshop
Added an AO pass
Added Noise to emulate film grain
...word to your Mother
-Big Fixxx out
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